- EMERGENCY 4 LA MOD SIREN REPLACEMENT MOD
- EMERGENCY 4 LA MOD SIREN REPLACEMENT FULL
- EMERGENCY 4 LA MOD SIREN REPLACEMENT DOWNLOAD
The continuous siren load myth is often invoked by people trying to justify the use of large alternators and/or battery arrangements. Every 50 watt halogen lamp you put on your vehicle adds about 4.2 amps of load while lighted. The real battery killer is the operator who leaves his vehicle idling for extended periods of time while lit-up like the Las Vegas Strip. That lower rate is misleading It has been estimated that six to eight electronic sirens would be needed to do the work of one real siren. Electronic sirens draw current continuously while activated, albeit at a lower rate.
EMERGENCY 4 LA MOD SIREN REPLACEMENT FULL
Like the arguments used against electric driveline retarders, this claim is based on the gristle-brained notion that simply bolting a real siren on your rig will automatically add a continuous 100 amp load to your electrical system, killing the batteries and wreaking havoc with sensitive electronics and communications equipment.įACT: Real sirens only draw current during wind-up and full wail. I found an article I had seen a while back, but had to do a search for it.Įlectro-Mechanical sirens use too much current. I did hook it up to a battery charger and confirms it does work, though it sounded kinda ill on the battery charger. But I'd still like to learn a bit more about it, so any history on this siren you guys know of? Anything I should watch out for, such as defects or parts the wear easily? Thanks in advance.Īfter the first round of cleaning and polishing.lot of work to do still. I'm looking forward to getting this mounted to our ladder, once I'm done polishing it of course. I was surprised when I watched the video that this Siren sounds almost identical to a Q siren. When I googled it I found very little info, and one Youtube video. I'm suppose to be polishing the old beast up so we can hopefully mount it to our new Ladder truck. I ask this because I have been handed one by my Captain. Somebody on some random internet forum I found called it "Sireno's answer to the Q siren" And I've honestly never seen one before. Thanks to Bass-Ti for the original scripts.Okay, what do you folks know about the siren in the title? All I've learned so far is its name, the Sireno Model 40010. Make sure each vehicle has another const char code, like CAR_02, CAR_03 etc. If you want to do this with more vehicle, simply copy the codes in part 1 and 2 and change them. If the caller (car which executes command) has the prototype connected to the const char value it will play the audio file from the second line. The second line contains the path to a sound file, the siren. SoundID = Audio::PlaySample3D("mod:Audio/FX/sirens/Emsiren01.wav", CarPos, true) Īs you can see the const char value can be found in this part of the script too. If (StrCompare(v.GetPrototypeFileName(), CAR_01) = 0) The const char value (CAR_01) is linked to another part of the script. Make sure these prototypes have the commands VCmdSiren and VCmdAutoSirenOff as explained earlier.Ģ. This line has a const char value which has been connected to the path of a vehicle prototype. You have to do two things for each vehicle you want to give sirens.Ĭonst char CAR_01 = "mod:Prototypes/Vehicles/Fire Department/rw.e4p"
EMERGENCY 4 LA MOD SIREN REPLACEMENT MOD
Go to your "./Scripts/Game/Command" folder in your mod and open Sirens.script with WordPad or Notepad. In case you have new sirens, move them to the same folder. Move the 4 audio files to the following folder in your mod: "./Audio/Fx/sirens/"
EMERGENCY 4 LA MOD SIREN REPLACEMENT DOWNLOAD
You can download empty sirens here: Empty sirens If you want to use new sirens it can be a good idea to replace the original Emergency 4 sirens with empty audio files. If you want to have custom, new sirens in your mod you need to find or make them.Īudio files in Emergency 3 and 4 will only work if they are mono and in. This means automatic sirens are on for default when the vehicle has this command. VCmdAutoSirenOff means the vehicle HAS the ability to turn the automatic sirens off. Add the following two commands to all vehicles which must have the new siren commands Move the Icons folder from the package to your mod folder. zip package and move the 8 scripts to the following folder in your mod: "YourMod/Scripts/Game/Command/."Ĭreate new folders if necessary. You can turn this off or on.ĭownload this. VCmdAutoSirenOn -Off Sirens will activate or deactivate automaticly when vehicle starts moving or stops moving. Sirens are looped: Siren won't stop after a few seconds, but will be repeated until the vehicle stops moving or when you disable the siren. Possible to have a different siren for each vehicle. The scripts and commands make it possible to do a few new things: In this tutorial we call the scripts 'Siren scripts'. The original Siren scripts are named SoSi and were made by Bass-Ti.